Forums - Anyone got good Sentinel combos? Show all 42 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Strategy & Tactics (http://www.shoryuken.com/forums/forumdisplay.php?forumid=10) -- Anyone got good Sentinel combos? (http://www.shoryuken.com/forums/showthread.php?threadid=29010) Posted by *Magneto* on 07:07:2001 12:52 AM: Anyone got good Sentinel combos? Even Magneto has to ask. Posted by DESERT DRAGON on 07:07:2001 06:18 PM: oh yeah, here goes. IN CORNER: HK(LAUNCH), LP, LK, MP, MK, MK, QCF+HP, HP, HK THAT ONE RIGHT THERE TAKES OFF A LOT OF LIFE. I'M PRETTY SURE YOU KNOW HIS SPECIAL INFINITE QCF+KK, HP, QCF+HP, QCF+KK, DO THIS OVER AND OVER AGIAN UNTIL YOU RUN OUT OF SPECIALS. Posted by *Magneto* on 07:07:2001 06:58 PM: quote: Originally posted by DESERT DRAGON oh yeah, here goes. IN CORNER: HK(LAUNCH), LP, LK, MP, MK, MK, QCF+HP, HP, HK THAT ONE RIGHT THERE TAKES OFF A LOT OF LIFE. I'M PRETTY SURE YOU KNOW HIS SPECIAL INFINITE QCF+KK, HP, QCF+HP, QCF+KK, DO THIS OVER AND OVER AGIAN UNTIL YOU RUN OUT OF SPECIALS. Thank you very much. Do u know the inifinite with him? Posted by RiX !z Do[]De on 07:07:2001 07:13 PM: actually you can add a rocket punch to his semi infinite Posted by HuStLeMaN17 on 07:07:2001 07:21 PM: He has a semi-infinite in the corner with his throw I think Posted by dragonkahn on 07:07:2001 07:57 PM: (in the corner) launcher, magic series, cancel into flight, throw, lk, lk, rocket punch upwards, throw, lk, lk, rocket punch upwards, throw, so on and so forth. Posted by Raver_x_Rocker on 07:07:2001 08:04 PM: wow nice combos Posted by RiX !z Do[]De on 07:07:2001 08:10 PM: hey dragonkahn.. why does your quote say rip jet li? Posted by dragonkahn on 07:07:2001 08:33 PM: quote: Originally posted by RiX !z Do[]De hey dragonkahn.. why does your quote say rip jet li? My puppy "Jet Li" just passed away. Posted by Sentinels Force on 07:07:2001 09:27 PM: quote: Originally posted by dragonkahn (in the corner) launcher, magic series, cancel into flight, throw, lk, lk, rocket punch upwards, throw, lk, lk, rocket punch upwards, throw, so on and so forth. well this is true but the game will only allow two throws per combo so once u do a second throw just do the combo and do not attempt another because it wont work Posted by Sentinels Force on 07:07:2001 09:31 PM: quote: Originally posted by Sentinels Force well this is true but the game will only allow two throws per combo so once u do a second throw just do the combo and do not attempt another because it wont work also if u looking for really good sentinel combos team miami will be attempting to make a movie about the our cust combos so we will let everyone know when it will be up and look for my two very nasty combos for the sentinel one one of does 73 points of damage on cable no super move and the other involves 2 bars 2 grabs and it will leave cable dead from full life later Posted by pulsr on 07:10:2001 05:59 AM: heres my sent combo, this usually is enough to kill a whole character... worked on cable so yeah worked on guile.. so yeah lol here we go j lk, j mk, c rh xx rocket punch, sentil super thing, dash in air launch.. Sj lp, lk, mp,mk air throw, lk lk, turn on fly throw them again, lk lk rocket punch if you time it right u can do another lk lk rocket punch but its really picky but after the rocket punch do a light kick cause that etc chip matters between the 142 damage out of the 143 =p have fun... Kahn stole my combo!!! sorta lol =p Posted by NerenatwaH on 07:10:2001 06:34 AM: If those throw combos are too hard for you to do the easiest one is this, with psylocke. launch->magic series->rocket punch->c.lp->c.mp->rejump->throw->j.lk->call Psylocke->launch->magic series->rocket punch->c.lp->c.mp->rejump->throw->j.lk->psylocke->j.mk->land->launch->magic series->rocket punch->sj.fp->sj.hk. Very simple. Posted by ytwojay on 07:10:2001 06:45 AM: quote: Originally posted by NerenatwaH If those throw combos are too hard for you to do the easiest one is this, with psylocke. launch->magic series->rocket punch->c.lp->c.mp->rejump->throw->j.lk->call Psylocke->launch->magic series->rocket punch->c.lp->c.mp->rejump->throw->j.lk->psylocke->j.mk->land->launch->magic series->rocket punch->sj.fp->sj.hk. Very simple. 'simple', eh? haha after the rocket punch in the air, how do you do a crouching lp, mp? and after the throw, the j. lk is before you hit the ground, and now after landing and rejumping, right? Posted by First Attack on 07:10:2001 06:48 AM: What the hell is Magic Series? Posted by GhOstDawG on 07:11:2001 06:43 AM: magic series is like this tv show about wizards and shit. jp its after a launch all characters have a series of combos that work for everybody and this is lp->lk->mp->mk-> Posted by GhOstDawG on 07:11:2001 06:44 AM: nerenatwah shops at michael odoms grocery store thats why he has rotten almonds!!!!! he also has shoes and a tv....... cool huh? Posted by blk_brotha on 07:11:2001 07:01 AM: hey cuz i got a pretty tight combo for u with sentinel. do a launch hk, sj.up, rocket punch, XX super. does pretty good damage. Posted by First Attack on 07:11:2001 07:33 AM: A good one I found that catches them off guard is to do a c.hk, which hits 3 times, but right after the second hit, do a hp rocket punch to the Hyper Sentinel Force, they can't roll out of it, and if you do it in the corner, you can dash in and do a launcher to an air combo. Posted by First Attack on 07:11:2001 07:59 AM: quote: Originally posted by GhOstDawG magic series is like this tv show about wizards and shit. jp its after a launch all characters have a series of combos that work for everybody and this is lp->lk->mp->mk-> Thanks, that's what I thought, but I wanted to make sure. Posted by NerenatwaH on 07:11:2001 06:04 PM: quote: Originally posted by ytwojay 'simple', eh? haha after the rocket punch in the air, how do you do a crouching lp, mp? and after the throw, the j. lk is before you hit the ground, and now after landing and rejumping, right? Ahh. Typo. sj.lp->sj.mp->while falling. And to answer ur question yes. Posted by croe529 on 07:11:2001 09:35 PM: quote: Originally posted by Sentinels Force well this is true but the game will only allow two throws per combo so once u do a second throw just do the combo and do not attempt another because it wont work hes right but by the end of the second rocket punch all you have to do is press roundhouse and the opponent is dead, it one of his 100% combo. Posted by zeiram on 07:12:2001 12:22 AM: cept for nerenatwah, the rest of those combos are same ol same ol universily known combos. ill combo to shed some light to help magneto from the "boring" combos. shadyk has some nice sentinel stuff on his combo movie too. Sentinel on point (near edge of screen doesnt have to be corner) throw, dash-in(fast) c. lp, c. fp, HSF, dashin c. hp, Rocket punch XX HSF (till they are pushed into corner), dashin and call Spiral Projectile, j. lk, j. fp, s. fk launcher, sj(lp, lk, lp, lk, fly, throw, lk, lk, upward rocket punch) jumpin fk, dashin lp, lp, Rocket punch XX HSF, fp, Rocket Punch, tag-in magneto, dashin c. lk, c. fk, tag-in Sentinel, Rocket punch XX HSF, dash-in cancel, dashin, Plasma Ball. (hehe, magneto and dhalsim aint the only one with a fast dash) try those for now. may you use them well. Zeiram out. Posted by NerenatwaH on 07:12:2001 01:45 AM: quote: Originally posted by GhOstDawG magic series is like this tv show about wizards and shit. jp its after a launch all characters have a series of combos that work for everybody and this is lp->lk->mp->mk-> Not all characters can do that...I don't think. BH can't. Juggy can't. Posted by master ken on 07:12:2001 02:36 AM: I recomande you watch one of the last shadyk vids which is knowskill_mvc2.mpg. You can find it on : http://skeezie.com/mvc2/ Posted by flesh~n~bone on 07:12:2001 02:46 AM: Re: Anyone got good Sentinel combos? quote: Originally posted by *Magneto* Even Magneto has to ask. here's a kewl one...the timing is tricky though....its takes off 100% and can also be used as a semi-infinite.......(in corner)launch...lp.,lk.,mp.,mk.,rocket punch(preferably the upwards one)...then hp.,hk.(otg),c.jab,launch and repeat....OR after the crounching jab do a crouching roundhouse cancel to rocket punch then cancel to HSF...you know the same one every does...... Posted by flesh~n~bone on 07:12:2001 02:49 AM: quote: Originally posted by dragonkahn My puppy "Jet Li" just passed away. lol.... Posted by GhOstDawG on 07:12:2001 05:17 AM: quote: Originally posted by NerenatwaH Not all characters can do that...I don't think. BH can't. Juggy can't. i ment almost every character can do foo Posted by NerenatwaH on 07:12:2001 05:47 AM: Well den specify next time stoopid fuck. Posted by Onslaught2000 on 07:12:2001 09:06 AM: let's see, sentinal combo's w/out assits the basic laucher light p, light k, light p, rocket punch. (if you're in the corner, then gain an extra 2 hits by hittin' hard p, then hard k quickly) w/ assists psylockes anti-air call psylocke, then about the time your opponet's character flips upside down, do the super sentinel force, launcher, light p, light k, light p, into a sentinal hard drive super. Blackheart anti-air (note; you must be flying to pull off this combo and in the corner) call out BH assist and as your opponent is goin up hit light p, light k, light p, upwards rocket punch, then push forward and hit hard p to excute a throw. Posted by GhOstDawG on 07:13:2001 02:30 AM: screw you i got better grades than you so who is the stoopid one? Posted by NerenatwaH on 07:13:2001 05:15 AM: U aint get better grades den me dumbass. U always be hiding dem and shiet. Mah grades aint tha best but dere better den u. I got A B B A C A C Posted by GeekBoy on 07:13:2001 05:59 AM: s.LP, s.LP, HP Rocket Punch XX HSF, repeat. Best ground combo, IMO. Posted by GhOstDawG on 07:14:2001 04:38 AM: A B A A B A A WHat byatch tahts on the reals muthu fugga!! if youre wondering why seven because i have magnet block bizznitch Posted by NerenatwaH on 07:15:2001 03:49 AM: LoLz! W/E yo. Eitha way Im still smarter den ur ass. Posted by GhOstDawG on 07:15:2001 05:28 AM: u may be smarter but i have more common sense then yo punk ass!! Posted by GhOstDawG on 07:15:2001 05:29 AM: and i can bullshit my way out of anything!!! you of all people should know that!!! Posted by GhOstDawG on 07:15:2001 05:31 AM: the reason why im not hella smart is because i still have the illocano in me for some reason i cant shake that shit out of me i still speak illocano to my parents and family. but im too embarrased to speak infront of u guys Posted by GhOstDawG on 07:15:2001 05:35 AM: oh yeah try in the corner s.fk->lp->lk->mp->mk->fp.Rocket Punch->fp->fk this shit takes off hella lot of damage. it takes like almost 90% off of cable. all you have to do is perform this combo twice on most characters and its ova Posted by NerenatwaH on 07:15:2001 10:02 AM: Common sense? I seriously doubt it yo. Mebbe Ive never been serious er nething around you. about the combo. Yah it does alot. Not much. The one I listed above does more damage than that. Posted by GhOstDawG on 07:15:2001 07:59 PM: u flame too much i quit ill stop if u stop im tired of this shit Posted by NerenatwaH on 07:15:2001 08:23 PM: This is going to be mah last post. Since there's not much contributing to the subject. I don't care if I flame too much. I don't like flamewars tho. More sent combos. In corner. Hk drones->s.lp->s.mp->lp.rocket punch-XX-HSF->launch->sj.lp->sj.lk->sj.mp->sj.mk->upwards rocket punch->(as falling)sj.lk->sj.mk->land->rejump throw->(falling)j.lk->j.mk->sj.lp->sj.mp->lp rocket punch->sj.fp->sj.fk All times are GMT. The time now is 09:14 PM. Show all 42 posts from this thread on one page Powered by: vBulletin Version 2.2.4 Copyright © Jelsoft Enterprises Limited 2000, 2001.